![]() From what I can tell he is not that much a cliche villain, but only the full game will be able to answer that question. And some years later a new war emerges with the antagonist Gustadolph attacking the other kingdoms. It is grand with a rich backstory in the Saltiron War. Triangle Strategy has a story of epic proportions. But it didn’t stop me from enjoying and understanding what was there. Yes, since things kick of in the middle of the game there are some missing details. While the demo says you should not bother to understand it’s story, it was quite clear to me what it is about. In combination with using critical hits and focusing on one of their enemies, it is a taff but fair fight. It knows to exploit weaknesses and use terrain to its advantage. For example if two characters stand opposite to each other and one of them attacks an enemy between them, the characters whose turn it isn’t gets to make an attack as well.Īs said before the Ai is - especially for a demo of a game that could be about two years away - well programmed. You want to keep the back covered because any hit from behind is a critical hit. ![]() After a turn you need to orientat the character and decide in which direction they should look. The ground can be covert in ice, wheat can burn and damage characters. Being high above your enemies can give you the edge and more damage. There are classes for characters and they can advance and learn new attacks - all what is expected. There is not only a system for weaknesses but also so much more. It is good to now, that Strategy Triangle will most probably deliver. In any strategy game the combat is one of the most important things (that and being able to spam “Wololo”). (The demo takes between 2:30 and 3h to complete.) And while I did struggle a bit at first, and lost some of my party members (there is no permadeath), the combat is really good. That all is rounded by the portraits that every character has again just like in Octopath. ![]() The contrast of these two things could seem wrong or look off, but just like Octopath it doesn’t. The surrounding world is beautifully rendered with lifely water and exquisite buildings and towns. Yes, that is nothing that hasn’t been done before. And the game still can tell a story, can convey emotions with such a limitation just with the simplest of gestures and posture. Just like Octopath the sprites are reminiscent of the RPGs of the past, especially the SNES era. The demo with its vertical slice gives a perfect look into exactly that. The game features the same retro inspired 2d sprites with HD environments and effects. One of the main reasons to be excited is arguably the artstyle. Artstyle and Octopath - What the series is named for After I played the demo here are now some reasons why I think it is time to look forward to 2022 and the release of the full game. Therefore it has the same art style as the blissful Octopath Traveler. Project Triangle Strategy is a game in the HD-2D series and to be released in 2022. With the newest Nintendo Direct from February the 17th Square Enix gave as a new demo for an upcoming game. Who knows, maybe the game could do these branching paths justice - as far as I know, that Detroit: Become Human game is the only time the promise was ever done justice.Date Sat 20 February 2021 By A.L.M. Would be cool if there was some sort of 4X-lite diplomacy system that choices affected instead. Here's hoping that they don't use the false promise of choices affecting the story with multiple branching paths. Either that or threaten permadeaths with a one slot autosave for those willing to go through the process. Have revived characters come back with a temp 1/2 max HP cap or sumthin. Waiting ought to be labeled Default, and result in an animated VFX.ĭisappointing that the death timer mechanic from FFT isn't implemented in this game. The only issue is the lack of feedback for storing TP. Would be neat to have two ice mages with different approaches to combat. Here's hoping that there are varied TP bonus passive abilities for a single class. If implemented properly, the redundant moves from FFT could be more worthwhile due to lower TP costs.
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